Beginning at a courtyard in Mexico, in pursuit of the sinister Trinity organization leader Dominguez. In the hour long demo we played, we were given a tasteful appetizer of various gameplay segments including platforming, puzzle solving, stealth combat, scripted set pieces, and even underwater swimming. Here we witness Lara’s selfishness unraveling relationships those closest to her and hopefully these moments continue to be an ongoing theme in Shadow. “It’s not about you,” Jonah defiantly says to Lara. After chasing Trinity leader Dominguez and inadvertently setting off a freak tsunami, Lara’s pursuit to stop the proverbial villain puts her at odds with Jonah’s instinctive need to help those affected by the disaster. In the demo, this takes effect in how Lara effects her friend Jonah. Lara’s hurt, beaten down, but her struggle this time around focuses on her morality and consequences as she becomes the Tomb Raider. The apocalyptic, world-ending proclamations of the Maya civilization is the ideal location to serve the game’s tone and narrative. At Square Enix’s reveal event this past Thursday, the MonsterVine crew was invited to play the gameplay demo and chat with Jason Dozois, the game’s narrative director and Heath Smith, the lead game designer on what this all means.Īt first glance, the key art alludes to these changes with a gritty, jungle motif foretelling the danger to come. As Lara’s character arc comes full circle with the third entry, Deus Ex developers’ Eidos Montreal prepares to take the series in a dark direction. Lara’s back and Shadow of the Tomb Raider promises to be her most challenging adventure yet.
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